I'm putting myself under a lot of pressure this week, knowing very well that the reason for it isn't all that significant, or even a realistic concern I should have, yet I felt the need for my brain to go into 'academic survival mode', which is slightly different from normal 'survival mode', in that there is no need to struggle to stay alive.  In fact, academic survival mode seems to be something towards the opposite end of the spectrum, like those Japanese workers who (used to) work so hard that they would literally die after working so hard.  I think somewhere along the way I am trying to do something so difficult that not even a caveman could do it. Or a psychiatrist for that matter.
And my reward is calculated at approximately slim-to-none multiplied by the chance that one could actually travel back and forth in time simultaneously multiplied by the off-chance that I'll have drawn something by the end of the week.
Oh crap, that last one is a 1, isn't it. Damn.

As per the grand-exhalted-master-to-the-left's words, I do have something for you, just give me until after it's dark out to put it up.  Somehow you'll either have a good time enjoying it or a hard time understanding it, or some kind of superposition of both.  It's like a Schroedinger's cat problem that isn't about a cat in a box connected to an absolute death device.  Basically you'll only know what state you'll end up in if you attempt to read the thing and entangle yourself with my not-so-brilliant sense of humor.  And I'm sure you'll love that, like flies like being stuck in spider's webs.
I wonder if flies get stuck in Spider-man's webs.

 Now, let's move on to a furtherance topic: journeying.  And not just any journeying, it's a journey through a landscape that's populated by people who look like you, who don't look quite like you,and who are the female counterparts of you and your male dopplegangers, while the landscape itself is filled with trees, grass paths and well place mountains and mountain ranges that have only a few well-placed mountain passes for one to go between and go to a different area of the world.  It's a place of great beauty, if you've spend $900 on a graphical device which stimulates the neurons in your optical nerves through techniques that cause you to believe that this journey is far more realistic than you ever would've thought.  It's place filled with people who, except for looking like you, have all the similar qualities of being an actual humanoid creature who cares and socializes with others, and requires food and sleep to live.

I think I'll stop there since I'm sure you've gotten the point already; journeying isn't what it used t' be in mmo-town.  Actually, I can't say that it has ever been what I thought it would ever be.  The thought that you can create a completely unique character in any MMO is pretty much non-existent.  There are some who come close, and I think we'd ought to emulate things like City of Heroes with it's giant number of character creation choices before the game even begins (many of them inconsequential to anything but having a story), but you are bound to run into a clone, or some fully existing character at some point, and not always by random chance.
Our generation's imagination seems to be entirely intertwined with source: that's to say that a good deal of what we think is imaginative is simply a play-on or a copy-of or a spin-on of something already in existence.  That's not to say this a necessarily a bad thing, and it's also not to say that there's necessarily an alternative; I'm sure most people imagine things like that.  The problem is that we have too much source now, and in some ways we promote this kind of thing by deciding on the limits of popularity in many new ways that provide instant communication in the world.
There are less ways for people to take chances because you may just find yourself scrutinized the next day, even if your chance-taking was a successful inquiry.

Once again, I've gone off-topic too long so I think I'll stop here.  I'll be putting something up at some point so watch for it.