This will be a first for anyone who bothers to read; this is a second post in a single week, truly a sight to see, possibly to forsee, and brought to you by the mighty powers of randomization of topics and lack of sleep.
Also,  by being lazy and not lazy at the same time.  So in fact, this post is being brought to you by a contradiction.  Your universe is exploding at this very moment, please hang on to the nearest piece of reason. Make sure to assist anyone reading this with you as we spiral out of control.

Let me explain this to you before we continue.  Two days ago, the post below told you of wonderous happenings coming later that day, which consisted of some kind of magic occuring because you were reading something that I somehow displayed to you magically and I you were magically happy, thus magically completing the magic circle that magically magically appeared by magically magical powers. Magic.
Such a magical thing did not occur.  The last part of that day was for some reason (and no raisin) spent in the discussion of things with myself, whilest doing nothing for hours at a time, and otherwise being lazy.  That's not to say that the comic didn't exist, alas, it existed much before any discussion about it arose, and I delayed it's release by being lazy.  And then when I said that it shall be coming, again I delayed the release by being lazy, and so an entire day past of being lazy, me barely even thinking that I needed to put a comic.

Yesterday, the comic did go up, as you will see in lovely bar to the right, thanks to the grand exhaulter overlord to my left, and as such, I should've edited my message to show that I cared.  But this also did not happen, because I was being lazy last night as well, despite the lack of sleep.  I did know that the comic was up and I didn't do anything.   I had planned to edit the original message and so save everyone a lot of reading and me a lot of typing, but it turns out that I'm too lazy.
So instead I wrote all of this.  Kind of a weird way for someone who's been so lazy to finally end up writing something, huh?

Anyway, I figure that I should at some point continue where I left off on the last post...it has something to do with journeying and MMOs and how much nothing has changed and really will continue to completely not change....or some kind of thing like that, I really forgot.
I think I probably ran off topic somewhere.  I do that you know.

My original point had something to do with what game design seems to be trying to feed people recently, something to the point of taking any kind of game and trying to put it to the theme of massively multiplayer onliness. MMOs have slightly been expanded from their genre as people search for magical ways to make their favorite genre and game style into a MMO, and diverge away from the standardness of faking a different style in a RPG or faking the massiveness in Arena style play, or faking the multiplayer by making it pretty much just you doing stuff without any real interaction.  In dropping the roots to try and fly away on its own, some designs achieve some interesting apps, and break walls...and stuff.  (Though I must say, in the world of MMOs that I know of, no one has really ever broken stride.)

Dropping your roots can be dangerous though, and I see it in people's eyes when they dream of the design of their dreams.  I see it in my own eyes when I really think about something and I happen to be staring into a reflective surface. The dangerous thing about dropping your roots is leaving something good behind.  I dont know about you all out there, but when I think of MMOs, one of the first qualifications is persistence.  The world itself does not necessarily have to be persistent; arena games know that well enough and take advantage of it by offering streamlined playing through instancing and direct connections.  Arena games are some of the few MMOs that can still be played over 56k, which is to their advantage.  What persistence am I talking about?  Character persistence.  Now character persistence is a little bit more grand of a concept than avatar persistence.  Avatar persistence means you look the same no matter where you go; that's something most games achieve in some regard, but it's not exactly something so necessary.  Character persistence (to me anyway) means that whatever you are, whatever you become, and whatever you do, it'll stay with you.  And it's not like win ratio or just pure stats; you need to keep your fine tuning, your little things that you've done to your character.  Your character is your story, albeit a pretty bland story, but your past doesn't rewrite ever, and your previous story, abilities, and such aren't immediately thrown out once your somewhere else.

It seems that more and more, there are ideas where a large portion of it seems to be throwing you out into randomness, where your previous incarnation no longer matters and only what is ahead is any consolation to your previous onsalught.

In any case, this ends here.  It has gone on far too long after all.
And should you ask, no, I didn't get to what I wanted to talk about.